Legend of the Rusty Dragon

A tribute to Legend of the Red Dragon, based on Legend of the Red Dragon. The Realm is invitation-only.

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The Realm

    Welcome to the Realm

    This token is your key back into the Realm as . This browser will remember it, but if it ever forgets (a cleared history, a private window, another device), nobody can reissue it. Copy it somewhere safe now.

    How to play

    Welcome to the Realm where life is simple. Accept quests, survive, grow strong, and one day face something big enough to ascend. Everything that happens in the realm is told in the feed.

    1. This is an idle game of patience, some times you make a lot of progress, some times you are stuck. The Realm changes constantly and events which favour you will eventually occur.
    2. Pick a quest from the Bulletin Board that suits your level based its CR (challenge rating).
    3. The fight resolves at once, a victory pays experience and coin while a defeat costs nothing.
    4. After every first you rest and cannot quest again until it ends.
    5. Spend your coin at Absalom's on a better weapon and armour.
    6. Watch the feed, the Realm changes constantly and fortune/misfortune may occur to anyone in the realm.
    7. When you can clear a quest whose CR is greater than ascension bar you win and leave the realm with glory with your name remembered forever.

    Glossary

    The Realm
    The Realm is the home of heros filled with adventures for those who have the courage and patience to survive in it. Every few minutes quests are updated, random events occur, the store restocks, whether or not you are watching.
    The feed
    The Realm's chronicle. Everything public lands here - postings (BOARD), happenings (EVENT), restocks (STORE), and the fights themselves (QUEST). Private news comes to you alone.
    Bulletin Board (BB)
    The BB is where quests are posted and claimed. Accepting one starts the fight immediately and takes the posting off the board.
    Quest
    A warband of monsters to face alone. Winning a quest earns experience and coin while losing a quest makes you walk away with nothing. Each posting shows what it pays and how it is likely to go for you.
    Resting
    You always need to rest after a quest and cannot pickup a new quest while it lasrs. Resting time increases with level. A quest lost also adds a longer resting time.
    CR (challenge rating)
    How dangerous a monster is. A quest's CR is the sum of its warband's. Green, amber and red follow your odds on the posting; before you have a character they fall back to comparing the CR against your level.
    Reward
    What a posting pays on a win, in gold beside each quest. The same figure lands twice: once as experience, once as coin. Losing pays nothing at all.
    Odds
    How the fight is likely to go for you: safe, favourable, even, risky or grim. The Realm works it out by fighting the warband many times over with your level, your gear and the strategy you last fought with, then counting the wins. It is a sample, so treat it as a weather forecast rather than a promise, and it moves as you do.
    Ascension
    A posting marked ascension is at or above the Realm's ascension rating. Winning it completes the game: your character leaves the Realm for good, and you may reincarnate and start again.
    Attack Strategy
    Whom you strike first when facing multiple enemies: Random - Attack a random enemy at whim Harsh - Attack the weakest enemy first Rage - Attack the easiest enemy first Wise - Attack the most dangerous enemy first
    Level & XP
    Experience follows the D&D fifth-edition table, up to level 20. Each level adds hit points, strength and dexterity.
    Coin
    Won alongside experience, one for one, and occasionally found or stolen from you by events. Spent at the store.
    Absalom's Store
    Weapons and armour in limited stock, replenished over time. Buying a weapon replaces what you carry.
    Proficiency
    Fighting battles with a weapon increases it's proficiency. Mastering a weapon adds a proficiency bonus on hits.
    AC (armour class)
    How hard you are to hit. Armour improves AC, lighter armour also add dexterity.
    Events
    Periodically there are random event across the realm. Heros automatically participate in these even if you are offline.
    Ascension
    An adventurer who rises clears the highest challenge in the ascends and leaves the Realm with permanent glory. Their name is remembered forever in the realm.
    The purge
    Adventurer who are inactive for more than a week without picking up a quest are forgotten forever in the Realm.