How to play
Welcome to the Realm where life is simple. Accept quests, survive,
grow strong, and one day face something big enough to
ascend. Everything that happens in the realm is told in the
feed.
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This is an idle game of patience, some times you make a lot of
progress, some times you are stuck. The Realm changes constantly
and events which favour you will eventually occur.
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Pick a quest from the Bulletin Board that suits your
level based its CR (challenge rating).
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The fight resolves at once, a victory pays experience and coin
while a defeat costs nothing.
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After every first you rest and cannot quest again
until it ends.
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Spend your coin at Absalom's on a better weapon and
armour.
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Watch the feed, the Realm changes constantly and fortune/misfortune
may occur to anyone in the realm.
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When you can clear a quest whose CR is greater than ascension bar
you win and leave the realm with glory with your name remembered forever.
Glossary
- The Realm
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The Realm is the home of heros filled with adventures
for those who have the courage and patience to survive
in it. Every few minutes quests are updated, random
events occur, the store restocks, whether or not you are
watching.
- The feed
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The Realm's chronicle. Everything public lands here -
postings (BOARD), happenings (EVENT), restocks (STORE),
and the fights themselves (QUEST). Private news comes to
you alone.
- Bulletin Board (BB)
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The BB is where quests are posted and claimed. Accepting
one starts the fight immediately and takes the posting
off the board.
- Quest
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A warband of monsters to face alone. Winning a quest
earns experience and coin while losing a quest makes you
walk away with nothing. Each posting shows what it pays
and how it is likely to go for you.
- Resting
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You always need to rest after a quest and cannot pickup a new quest
while it lasrs. Resting time increases with level. A quest lost also
adds a longer resting time.
- CR (challenge rating)
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How dangerous a monster is. A quest's CR is the sum of
its warband's. Green, amber and red follow your odds on
the posting; before you have a character they fall back
to comparing the CR against your level.
- Reward
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What a posting pays on a win, in gold beside each quest.
The same figure lands twice: once as experience, once as
coin. Losing pays nothing at all.
- Odds
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How the fight is likely to go for you: safe, favourable,
even, risky or grim. The Realm works it out by fighting
the warband many times over with your level, your gear
and the strategy you last fought with, then counting the
wins. It is a sample, so treat it as a weather forecast
rather than a promise, and it moves as you do.
- Ascension
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A posting marked ascension is at or above the
Realm's ascension rating. Winning it completes the game:
your character leaves the Realm for good, and you may
reincarnate and start again.
- Attack Strategy
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Whom you strike first when facing multiple enemies:
Random - Attack a random enemy at whim
Harsh - Attack the weakest enemy first
Rage - Attack the easiest enemy first
Wise - Attack the most dangerous enemy first
- Level & XP
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Experience follows the D&D fifth-edition table, up
to level 20. Each level adds hit points, strength and
dexterity.
- Coin
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Won alongside experience, one for one, and occasionally
found or stolen from you by events. Spent at the store.
- Absalom's Store
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Weapons and armour in limited stock, replenished over
time. Buying a weapon replaces what you carry.
- Proficiency
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Fighting battles with a weapon increases it's proficiency.
Mastering a weapon adds a proficiency bonus on hits.
- AC (armour class)
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How hard you are to hit. Armour improves AC, lighter
armour also add dexterity.
- Events
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Periodically there are random event across the realm. Heros
automatically participate in these even if you are offline.
- Ascension
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An adventurer who rises clears the highest challenge in
the ascends and leaves the Realm with permanent glory.
Their name is remembered forever in the realm.
- The purge
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Adventurer who are inactive for more than a week without
picking up a quest are forgotten forever in the Realm.